Using Mods
So, you have everything set up. How does using mods actually work now?
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Add mods to your current profile. You can add mods in one of three ways, which are functionally identical:
- Click the Open Mod… button in the File menu.
- Click the Open icon in the Install tab.
- Select the mod in the Install tab's file browser.
Note: UKMM supports installing mods in three formats:
- Mods packaged by UKMM (obviously)
- BCML 3 BNPs
- Graphic pack/RomFS mods
Note that for graphic pack or RomFS mods, the folder structure needs to match what is described in the UKMM mod format instructions. By default UKMM will try to read any relevant metadata from a
rules.txt
orinfo.json
file, but if those are absent it will prompt for the basic information. -
Enable any mods you are ready to use. Mods start disabled until you check the box.
-
Click the Apply button in the Pending Changes window to apply your current mod configuration. All game files affected by the changes to your mod setup will be reprocessed and merged afresh.
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If you have don't automatic deployment turned on, click the Deploy button in the Deploy tab to export the finished mod pack to its intended destination.
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If you are a console user (or doing something else different), move or copy the deployed mods to their final destination (such an SD card set up for SDCafiine for Wii U or LayeredFS for Switch)
For Cemu users, auto deploy is recommended and the destination is usually a specific graphic pack folder, in which case your usual process will be only 1-3.
This is the basic workflow. More details will be addressed where relevant. For information about how to use SDCafiine or LayeredFS to apply your mods on console, check the guide on ZeldaMods.